Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective


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Fungal simulation and control are considered crucial techniques in Bio-Art creation. However, coding algorithms for reliable fungal simulations have posed significant challenges for artists. This study equates fungal morphology simulation to a two-dimensional graphic time-series generation problem. We propose a zero-coding, neural network-driven cellular automaton. Fungal spread patterns are learned through an image segmentation model and a time-series prediction model, which then supervise the training of neural network cells, enabling them to replicate real-world spreading behaviors. We further implemented dynamic containment of fungal boundaries with lasers. Synchronized with the automaton, the fungus successfully spreads into pre-designed complex shapes in reality.

Fungal Morphology, Cellular Automata, Generative Art

Personal Work
(Jun - Sep 2024)


🥇In Proceedings of SIGGRAPH Asia Art Papers 2024.




MYCELIAN I
· Automated use of UV laser to control fungi growth pattern in 2D

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'Mycelian' is a project that develops a cross-species basic language system for transferring information to fungi by manipulating the intensity and shape of light. A possibility called nature-assisting human design and construction is proposed to break the inertia of human beings alone in the past.

Biodesign, Material

Personal Work
(Jan - Jul 2022)




MYCELIAN II
· Automated use of UV laser to control fungi growth pattern in 3D


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This project represents an advanced iteration of the “Mycelian I”, evolving to incorporate 3D control mechanisms following “Mycelian I”'s successful implementation of controlling fungal growth patterns on a 2D plane.

Biodesign, Material

Personal Work
(Jan - Jul 2022)




MYCELIAN III - MUFER                                   ︎ coming soon...
· Fur-textured fungal fabrics

This study explores a novel type of bio-composite material designed to mimic the texture and appearance of fur by fostering a symbiotic relationship between Mucor mold and Shiitake mushrooms. Aimed at providing an eco-friendly and ethical alternative to fur, this unique biomanufacturing process leverages the distinct properties of both fungi: the mycelium of Shiitake mushrooms forms a durable base, while the Mucor mold imparts a fur-like texture and appearance to the material.
Biodesign, Material

Personal Work
(Jun 2023 - currently)





MYCELIAN IV - DIVERSE FUNGAL MATERIAL
PRINTER                                                             
︎ coming soon...
· Printers that can be customized with diverse fungal materials

This research utilizes the material properties of different fungal species and their distinct responses to light, such as the fur-like texture of Mucor and the leather-like texture of Shiitake mushrooms. It delves into how Shiitake mycelium undergoes browning when exposed to light, and how fungi exhibit negative phototropism growth patterns. The study has developed a method for creating a variety of fungal materials. Previously, the range of fungal materials was quite limited, constraining their potential applications. However, with this new technology, it is now possible to use standard two-dimensional laser cutting machines to produce fungal materials with unique colors, textures, and shapes.
Biodesign, Material

Personal Work
(Oct 2023 - currently)

🥇Brown University Hazeltine Maker Grant









MYCELIAN V - FUNGAL PCB            ︎ coming soon...
· Conductive fungal material for green circuit boards

The field of bioelectronics has explored the intrinsic conductivity of melanin, and the correlation between Shiitake melanin production (browning) and UV light exposure has led us to propose using UV lasers to guide specific circuit patterns on a fungal substrate. This approach enables the formation of biocircuits that are conductive only in areas rich in melanin. This research aims to pioneer a novel method in the fabrication of purely fungal circuits, pointing towards a future of green electronics.
Biodesign, Material

Personal Work(Sep 2023 - currently)







Ori-TENG: 3D Printed Origami Tesselations as Triboelectric Nanogenerators (TENGs) for Energy Harvesting                                                          

We introduce Ori-TENG, a design and fabrication pipeline for developing fully 3D printed origami tesselations used as triboelectric nanogenerators for energy harvesting. Ori-TENG devices can be printed as flat origami structures, which are then folded to create 3D goeometries. Unlike other origami TENG tesselations, Ori-TENG structures are fully 3D printed with multiple materials all in one go. Our Ori-TENG editor allows users to program an origami tesselation with several origami units from a pre-defined library, then exports the geometry for 3D printing.



Mechanical Engineering & Material

Group Work
(Aug 2023 - currently)
Role: Research Assistant







CHROMOCALM         

Enhancing working memory with lightweight AR glasses: a new strategy for build up focus and efficiency in learning and work tasks. ChromaCalm dynamically adjusts the areas of the lens that are transparent to help users focus on specific tasks by using colors filter to block distractions, creating “visual zones” of concentration.

NeuroEngineering & Material

Personal Work
(Feb - June 2024)











DYNAMIC LIVING  
· Knitted pneumatic robot based on tensile structure

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To form the concept of so-called "cities", human habits should not be completely separated from the natural environment. This project proposes a new approach to the division of human living space: to find a new way of dividing space that is dynamic and responsive to the natural environment, starting with the optimal human-nature relationship.

Robotics, Textile

Personal Work
(May - Dec 2022)






VOICE BOND
· Sound field visualization using MR technology

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The goal of this project is to create an auditory virtual reality space where hearing is the main subject and visual effects are the expression. The auditory experience is a comprehensive spatial perception relative to the listener, and this project hopes to examine the relationship between the auditory subject and the auditory environment, to understand listening as a process of environmental exploration and construction, and to consider the auditory experience as a real-time construction of "reality".

Wearable devices & MR

Personal Work
(Jul - Dec 2022)





POTTERY DYING MACHINE  
· Angel Chen Shanghai Spring 2022 Collection

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The process of throwing out the clay when the pottery machine is operating is very interesting. The mud spots leave different tracks on the maker’s body. This process takes advantage of the centrifugal force of the machine's rotation and automated the process of dyeing and creating prints, each output has so random patterns, just like a Polaroid camera.

Fashion & Textile

Group Work
(Jul - Oct 2021)
Role: Textile Designer




TEMPERATURE OF TIME

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This project designed stage art scenes for five chapters for the "Temperature of Time" program of the 2019 CCTV May Fourth Gala, including: the Forbidden City Museum, Tang Dynasty Music and Dance Painting, Blue and White Porcelain Fashion Show, Terracotta Warriors of the Qin Shi Huang Mausoleum, and a Panoramic View of the Forbidden City.

Stage Design & Illustration

Group Work
(Jan - May 2019)
Role: Illustrator